procedurally generated text adventure
A downloadable Choss
I'm experimenting with procedural generation of a text adventure game.
I don't know what the game will be about.
And I don't know to what extent it will actually be procedurally generated as opposed to hand-designed.
And I got sick during the challenge and didn't manage even to put the pieces I had coded together properly.
Status | Prototype |
Author | hendrikboom3 |
Genre | Interactive Fiction |
Tags | Text based |
Download
Download
choss.zip 10 kB
Install instructions
See the howtorun file in the archive. You will need Racket (and I used drracket on a Linux system) and Racket's parendown package.
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